Ok, so we have had a load of projects given to us simultaneously, hence the lack of blog for the last while. Right now I have to work on:
IS1101:
Microsoft Access Project for gaye kiely
IS1102:
Group project in visual basic programming for Jeremy. We have to make a working program to calculate and audit tax records.
IS1103:
Web development project for Ivan, we have to create a fully functional website, to include an online CV, this blog, an imaginary e-business, a home-page and a page about my interests.
MG1114:
This is an essay for management accounting about the ABC system and it's associated benefits and limitations for companies.
Economics:
MCQ coming up in the 4th week of February.
So, as you can see, I'm a little busy right now!
Updates coming soon
Friday, February 6, 2009
Thursday, January 29, 2009
Google Aims To Expose Network Meddling
Former Vice President Al Gore talked at Web 2.0 Summit, covering topics like his company Current TV, the democratization of the Web, the recently-concluded election and his favorite topic, renewable energy. Web 2.0 Panel: The Web has changed the way politicians raise money, it has transformed the level of engagement people have with the political process, and it will help shape policy and presidential agenda. Baynote's retail and social networking search software can help Web sites keep their customers and subscribers satisfied with an Amazon-like experience, CEO Jack Jai explains.
Baynote's retail and social networking search software can help Web sites keep their customers and subscribers satisfied with an Amazon like experience, CEO Jack Jai explains.
Measurement Lab is backed by Google, the New America Foundation's Open Technology Institute, the PlanetLab Consortium, and other academic researchers. It aims to provide Internet users with network-diagnostic information that can be used to identify network performance degradation. It also aspires to make such information easier to share.

"At Google, we care deeply about sustaining the Internet as an open platform for consumer choice and innovation," said Cerf and Google engineer Stephen Stuart in a co-authored blog post. "No matter your views on net neutrality and ISP network management practices, everyone can agree that Internet users deserve to be well-informed about what they're getting when they sign up for broadband, and good data is the bedrock of sound policy. Transparency has always been crucial to the success of the Internet, and, by advancing network research in this area, M-Lab aims to help sustain a healthy, innovative Internet."

Google's support for net neutrality is well known, and it's clear that by making network performance data more accessible, the company hopes to make it more difficult for telecommunications providers to degrade or block certain protocols or applications, such as BitTorrent or Skype, that undermine certain business models.
Baynote's retail and social networking search software can help Web sites keep their customers and subscribers satisfied with an Amazon like experience, CEO Jack Jai explains.
Measurement Lab is backed by Google, the New America Foundation's Open Technology Institute, the PlanetLab Consortium, and other academic researchers. It aims to provide Internet users with network-diagnostic information that can be used to identify network performance degradation. It also aspires to make such information easier to share.
"At Google, we care deeply about sustaining the Internet as an open platform for consumer choice and innovation," said Cerf and Google engineer Stephen Stuart in a co-authored blog post. "No matter your views on net neutrality and ISP network management practices, everyone can agree that Internet users deserve to be well-informed about what they're getting when they sign up for broadband, and good data is the bedrock of sound policy. Transparency has always been crucial to the success of the Internet, and, by advancing network research in this area, M-Lab aims to help sustain a healthy, innovative Internet."
Google's support for net neutrality is well known, and it's clear that by making network performance data more accessible, the company hopes to make it more difficult for telecommunications providers to degrade or block certain protocols or applications, such as BitTorrent or Skype, that undermine certain business models.
Tuesday, January 13, 2009
MS Access Project
We got a project in ISS1101 from Gay Kiely. It involves using a combination of both Microsoft Access and Microsoft Excel to combine records for both clients and employees and have both of these joined together with their related projects! The project outline can be found here. I've got to get back to this project anyways, so I'll post another one soon!

Thursday, January 8, 2009
The After-Christmas Game Summary
Ok, over Christmas I've been able to get my hands on a few of the newer games I've mentioned in earlier blogs, and had time to play them and form an opinion on them! Here's how they stand:
Guitar Hero: World Tour:

Ok, This game was a little bit of a disappointment, after the great quality of it's predecessor, Guitar Hero 3. The new guitar controller features a touch pad which can be used to add a 'wah' effect to held notes, or for tapping fast solo's, but I think that it ends up feeling more gimicky than useful. The drums have better to be said about them however, although the 'symbols' pads feel a bit weird to play on, but the 3 regular drums feel really high quality, and the entire drum controller is velocity sensitive, so the harder you hit it, the louder the notes are! The kick pedal feels a bit too springy and sometimes if you try to use it it will give off a double note, but other than that I've no complaints. It's wireless, which makes it much easier to move around than the rockband 2 drumset, but I don't know how long batteries in it will last, only time will tell! It's still going strong since christmas though, so it seems solid enough!
Moving On:
Gears of War 2:

Eh yeah.... This game is just gears 1 again with some nice bells and whistles. They have some very creative campaign levels, and the AI in them seems to be smart enough. They've added some things like chainsaw duels, and the option to choose your starting weapon in multiplayer, which does help combat lag a little bit, but there's still server-side hit detection, which makes the game very biased towards the host player when playing online. They havn't added too many new weapons, but there are a few, still though, at the end of the day it really just feels like Gears 1.5 instead of 2.
Left 4 Dead:

-Full-length review coming soon, I've only played it so far for about an hour on a friends laptop, but it seems like it's an unreal game!
Guitar Hero: World Tour:
Ok, This game was a little bit of a disappointment, after the great quality of it's predecessor, Guitar Hero 3. The new guitar controller features a touch pad which can be used to add a 'wah' effect to held notes, or for tapping fast solo's, but I think that it ends up feeling more gimicky than useful. The drums have better to be said about them however, although the 'symbols' pads feel a bit weird to play on, but the 3 regular drums feel really high quality, and the entire drum controller is velocity sensitive, so the harder you hit it, the louder the notes are! The kick pedal feels a bit too springy and sometimes if you try to use it it will give off a double note, but other than that I've no complaints. It's wireless, which makes it much easier to move around than the rockband 2 drumset, but I don't know how long batteries in it will last, only time will tell! It's still going strong since christmas though, so it seems solid enough!
Moving On:
Gears of War 2:
Eh yeah.... This game is just gears 1 again with some nice bells and whistles. They have some very creative campaign levels, and the AI in them seems to be smart enough. They've added some things like chainsaw duels, and the option to choose your starting weapon in multiplayer, which does help combat lag a little bit, but there's still server-side hit detection, which makes the game very biased towards the host player when playing online. They havn't added too many new weapons, but there are a few, still though, at the end of the day it really just feels like Gears 1.5 instead of 2.
Left 4 Dead:
-Full-length review coming soon, I've only played it so far for about an hour on a friends laptop, but it seems like it's an unreal game!
Labels:
Gears of War 2,
GH:WT,
Guitar hero IV,
Video games,
World Tour,
Xbox 360
Friday, December 19, 2008
Friday, November 28, 2008
Pizza poll
I've just added a poll. Which pizza is better, dominos or four star? Vote now! (Polls close at the end of the year).
Go Dominos! (Not being biased or anything :P)
Go Dominos! (Not being biased or anything :P)
Sunday, November 23, 2008
Left 4 Dead
New co-op Game which came out on Friday, unfortunately I missed the download window for the demo, so I havn't gotton my hands on it yet, but from the trailers and gameplay videos I have seen, it looks like it will be on my christmas list this year! The basic story line is that you are one of a group of four survivors of a zombie apocolypse, two weeks after the zombie infection breakout. You are constantly trying to escape to the next point of safety, and working co-operatively with your three team-mates, you have your work cut out for you.

The enemy is controlled by an advanced AI controller, which measures how well you are doing, and reacts accordingly to keep the game fresh and fun to play. For example, if you are mowing down waves of zombies effortlessly, the game's AI cranks up the amount of zombies and their intelligence. Conversely if you just got your asses handed to you several times on a platter, the game takes it a little bit easier on you. Your 3 team-mates can be controlled by AI, which are supposed to be able to hold their own up until the final level, where they are generally lacking, or so I've heard. But to really enjoy this game, you will need to play it with some friends, and work closely with them to stay alive throughout the game.
Check out the video:
The enemy is controlled by an advanced AI controller, which measures how well you are doing, and reacts accordingly to keep the game fresh and fun to play. For example, if you are mowing down waves of zombies effortlessly, the game's AI cranks up the amount of zombies and their intelligence. Conversely if you just got your asses handed to you several times on a platter, the game takes it a little bit easier on you. Your 3 team-mates can be controlled by AI, which are supposed to be able to hold their own up until the final level, where they are generally lacking, or so I've heard. But to really enjoy this game, you will need to play it with some friends, and work closely with them to stay alive throughout the game.
Check out the video:
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